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Approximate Nearest Neighbor Search in Vespa - Part 1
In this blog post we explore how the Vespa team selected HNSW (Hierarchical Navigable Small World Graphs) as the baseline approximate nearest neighbor algorithm for extension and integration in Vespa....
![The hardest problem in computing](https://miro.medium.com/max/1000/1*oaBne7qoqqt7bTbaEha1rw.jpeg)
Photo by Artiom Vallat on Unsplash